Documentation
Filters processing.roughness
The Roughness node on the VFX Loom graph canvas.
Fig. 1 The Roughness node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Creates a grayscale roughness material map. Black is smooth; white is rough.

Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.

Category
Filters
Internal ID
processing.roughness
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Image Required — See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Source Channel Enum Luminance Not declared Luminance · Alpha · Red · Green · Blue Selects the source channel behavior; each option changes the operation described in the overview.
Min Scalar .15 Yes — Animatable control; changing it over time varies the node response.
Max Scalar .85 Yes — Animatable control; changing it over time varies the node response.
Contrast Scalar 1 Yes UI range: soft Animatable control; changing it over time varies the node response.
Invert Bool false Not declared — Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Roughness when the graph needs Creates a grayscale roughness material map. Black is smooth; white is rough.
  • Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.
  • Place it after the image or mask it should process, and check its alpha and edge behavior before using the result in a tiled graph.

Notes / limitations

  • No step is declared for Min, Max, or Contrast.